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The increase in attack of 20% is a nice boost and along with greater hit points, Hades becomes a great god for repelling early attacks or raids by the opponent. The average player will continue raiding as they normally would only to find that they are taking slightly more loses than usual to their raiding party because of the added building attack strength. I find that this tends to be something that many players either forget or fail to adjust to while in game. If the increase in building hit points wasn’t enough, Hades also grants your buildings a higher attack. The normal Greek town center starts with 2800 hit points while a Hades town center starts with 3500. It isn’t like Hades just boosts them a little bit either. The increase in building hit points is one of the better bonuses of any major god in my opinion. Hades increases the hit points of all of your buildings, he increases the attack of your archers and buildings, and lastly Hades grants the possibility of your human units returning as a Shade upon their death. Hades, like all other major gods grants you some inert bonuses.
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I hope this will help anyone who wishes to play Hades. I will then go over some strategies that can be employed depending on which civilization you are facing and which map you are playing on (separately). The way that I’m going to do this is by starting in the Archaic Age and working up through the Mythic Age.
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